#Invisible model faces when looking from 3+ meters

4 messages · Page 1 of 1 (latest)

celest forum
#

Hello, I'm making a 3d game and have a weird issue with a model imported from Blender:
for some reason some faces (eyes in particular) simply become invisible when viewing from 3+ meters distance.
Doesn't seem to depend on viewing angle. I also checked eyes material and transparency is disabled.
Any suggestions?

Blender normals also seem to be perfectly fine:

spiral oxide
#

disable the auto LOD in the import settings. Likely your geometry has triangles in that area that do not work well to be decimated by the auto level of detail.

#

you can also try to set the face culling in the material to disabled, maybe it is a combination of lod and material culling why parts of your mesh disappear.

celest forum