I have a game node with 2 SubViewports inside it, a split screen 2D game. First one has the level as the child node and displays the playerchar inside it. The second has the camera that's linked to level through script and moved freely, RTS camera style.
I need help with restricting clickable area only to the area where the second viewport is and make it so only this viewport can interact with the level (placing tiles).
Could move nodes and stuff if necessary for easier implementation or stuff.