#I need help with vertex colors
8 messages · Page 1 of 1 (latest)
I've couldn't find any other way if you know I'd like to hear.
Doing a quick google search I found this video that seems like what you want. I haven't watched it nor am I the best with shaders but the result looks good.
E01: https://youtu.be/hHRhDEVwDho
E02: https://youtu.be/-8kKSfXPEZU
E03: https://youtu.be/guXuVp4ZxeA
E04: https://youtu.be/NfYyG_sehKA
In this series we'll be creating a system for procedurally generating simple, but diverse planets. You can find the source code on my github at https://github.com/Ombarus/pcg_planet_yt
This series is heavily i...
thanks for trying to help! but i don't think i can implement that, anyways do you know other ways to paint a mesh via code?
I can't really help if you don't elaborate why you can't implement that one or any details about your terrain generator. Here is another one in 2D
A quick tutorial on terrain generation with biomes in godot, using temperature, moisture, and altitude. It uses Opensimplex Noise which is like Perlin Noise. Its like procedural genration.
Git Hub: https://github.com/SlothInTheHat/godot_terrain_generation
#godotengine
#gamedev
#tutorial
#indiedev
#godottutorial
Music:
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the reason is, i want to make the biome generation like in this video the other video you shown is only works in vertical and i need to Implement this video in 3D for the effect i want
is there really noway of doing the effect i want?
I am sure there is a way but I do not know what effect you want. I did not understand what you meant by "only works in vertical" and you seemed quick to dismiss these examples as helpful because they aren't exactly what you want so I do not know how to help.
Sometimes you need to start with something that isn't your ideal implementation as a jumping off point and then work towards what you want once you understand the code better.