#Progress of Dappervania
45 messages · Page 1 of 1 (latest)
FULL FIRST LEVEL COMPLETED
PLAY DEMO HERE, SEE IF YOU CAN BEAT ALL FOUR LEVELS!
https://drive.google.com/file/d/1hGzTu8ENB2-or2rdLAzhQuClAnGBrSHs/view?usp=sharing
Donate to project here:
https://www.paypal.com/paypalme/AshJamesWilliams
Castlevania is nothing like my game. So maybe I should change the name to Super Dapper Bro.
I got four levels done, now I am stuck. I don't know what to do. Add another enemy class, if so what type? What should the level be? What features should I add?
I AM SO CONFUSED. I am wasting time wondering, I got free time now and I should be working on it, but I dont know what to do.
Maybe a new tileset, you'll surely need one for the game sooner or later. Or a new game mechanic like powerups or temporary buffs? Just try something and see how it goes, it's good way to get the creativity ball rolling 👍
By the way I think those big guys with hammers are maybe a bit too easy to get rid of by jumping on them just like the crocodiles? They could be tougher and only get stunned for a while?
Its no longer called Dappervania, as it's nothing like Castlevania.
I went with Super Dapper Man
https://www.youtube.com/watch?v=ZL3CAbpefLc
Lots of changes
~Controller support
~New death animations for each enemy class
~You can now throw the coins you collect for an insta capitalist kill!
~Fixed bugs around the issue of killboxes being left on enemies after death
DOWNLOAD DEMO FREE HERE:
https://drive.google.com/file/d/1x8KeFu2oaRfFNN5py6EiFXQ42oGmFEPl/view?usp=sharing
Changes since last update:
~Controller support
~New death animations for each enemy class
~You can now throw the coins you collect for an insta capitalist kill!
~Fixed bugs around the issue of killboxes being left on enemies after death
You guys taught me so much, look what I coded without asking for any help. You guys really taught me a lot!
I can jump on heads and get a bounce now
The directional light looks nice. What kinds of light is following the player? It seems to be glitching somewhat?
Btw are you using paths or tweens or animation player for the moving platform? It's kind of moving very fast and some easing would make it look a lot better. Easy to do with anim player or tweens
That's cool.
My Dope Ass Links!
https://linktr.ee/mrdapperton
So, the game is at 10 levels so far. Anyone, and I do mean anyone, that means you, want to play them, test them out? Tell me what I should charge when I get two more levels done.
I'll update the game free over the next year. Add extra levels and enemy classes. Probably the double the content, maybe even triple. But for the initial release I think there is enough here to charge 5 bucks. And give the rest of the upcoming content in updates free. If that's too expensive let me know. But can you check it out, and make sure you play all ten levels and tell me if it's getting close to ready to release, and what I should add before I do. As well as the price should be. Anyone?
PLAY IN YOUR BROWSER RN, NO DOWNLOAD REQUIRED
https://mrdapperton.itch.io/super-dapper-man
what's the point of the slow mo if every time you jump on their head it auto puts you in that mode
if you die sometimes you respawn stuck in slo mo mode
The initial jump is without slow mo, with slo mo on SHIFT key it allows you to sink in your first slo mo kill.
And yes I am aware of that bug, there is no fixing it. Luckily going into slo mo using SHIFT fixes the problem in about half a second.
I can de-activate automatic headshot slo mo, but I kinda like it
What do you think
There is an issue with the slow mo on headshot. Sometimes the game glitches out when there is too many and you spawn in slo mo. Hitting the slow mo button sets the time right but should I remove the slow mo on headshot to fix it. Or leave it in. It doesn't happen very frequently. But when it does to someone who doesn't know better it could be off putting.
I fixed the bug. Next release it will be fixed. Should be any day now
I am looking for people to play my game and give me feedbck, both good and bad
ADDED A NEW HEALTH SYSTEM!
I had a HUGE update that has not been seen by anyone yet.
That I need tested and feedback on. It's a health system. You start off with armor in a sense, with a glowing white aura. You can collect a monocle and gain a purple aura that increases jump velocity and speed. You lose it on a hit, and you are now one shot. All that in the new update. If you would like to test my game it would be 15 minutes roughly to beat. And I'd love a detailed analysis not only what needs fixed but what I did right. Can anyone help me?
https://mrdapperton.itch.io/super-dapper-man
Need testers
I'll try it when back from holidays but by then you probably have others try it too.
I ADDED FREAKING STRETCH AND SQUISH. LOTS OF UPGRADES TO TUTORIAL LEVEL
I added a timer for speed runs
Okay check out my game. It's free. I need advice before I put it on steam for either free or charge a dollar
DM me for a steam key
It's now on steam and I added a boss fight