#Progress of Dappervania

45 messages · Page 1 of 1 (latest)

nocturne echo
nocturne echo
nocturne echo
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Castlevania is nothing like my game. So maybe I should change the name to Super Dapper Bro.

nocturne echo
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I got four levels done, now I am stuck. I don't know what to do. Add another enemy class, if so what type? What should the level be? What features should I add?
I AM SO CONFUSED. I am wasting time wondering, I got free time now and I should be working on it, but I dont know what to do.

ashen perch
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Maybe a new tileset, you'll surely need one for the game sooner or later. Or a new game mechanic like powerups or temporary buffs? Just try something and see how it goes, it's good way to get the creativity ball rolling 👍

ashen perch
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By the way I think those big guys with hammers are maybe a bit too easy to get rid of by jumping on them just like the crocodiles? They could be tougher and only get stunned for a while?

nocturne echo
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Its no longer called Dappervania, as it's nothing like Castlevania.
I went with Super Dapper Man
https://www.youtube.com/watch?v=ZL3CAbpefLc
Lots of changes
~Controller support
~New death animations for each enemy class
~You can now throw the coins you collect for an insta capitalist kill!
~Fixed bugs around the issue of killboxes being left on enemies after death

DOWNLOAD DEMO FREE HERE:
https://drive.google.com/file/d/1x8KeFu2oaRfFNN5py6EiFXQ42oGmFEPl/view?usp=sharing

Changes since last update:
~Controller support
~New death animations for each enemy class
~You can now throw the coins you collect for an insta capitalist kill!
~Fixed bugs around the issue of killboxes being left on enemies after death

▶ Play video
nocturne echo
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You guys taught me so much, look what I coded without asking for any help. You guys really taught me a lot!
I can jump on heads and get a bounce now

ashen perch
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The directional light looks nice. What kinds of light is following the player? It seems to be glitching somewhat?

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Btw are you using paths or tweens or animation player for the moving platform? It's kind of moving very fast and some easing would make it look a lot better. Easy to do with anim player or tweens

nocturne echo
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LOOK I AM MAX PAYNE... Coolest new feature. Slo mo on head crush

ashen perch
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That's cool.

nocturne echo
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So, the game is at 10 levels so far. Anyone, and I do mean anyone, that means you, want to play them, test them out? Tell me what I should charge when I get two more levels done.

I'll update the game free over the next year. Add extra levels and enemy classes. Probably the double the content, maybe even triple. But for the initial release I think there is enough here to charge 5 bucks. And give the rest of the upcoming content in updates free. If that's too expensive let me know. But can you check it out, and make sure you play all ten levels and tell me if it's getting close to ready to release, and what I should add before I do. As well as the price should be. Anyone?

nocturne echo
median birch
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what's the point of the slow mo if every time you jump on their head it auto puts you in that mode

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if you die sometimes you respawn stuck in slo mo mode

nocturne echo
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I can de-activate automatic headshot slo mo, but I kinda like it

nocturne echo
nocturne echo
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There is an issue with the slow mo on headshot. Sometimes the game glitches out when there is too many and you spawn in slo mo. Hitting the slow mo button sets the time right but should I remove the slow mo on headshot to fix it. Or leave it in. It doesn't happen very frequently. But when it does to someone who doesn't know better it could be off putting.

nocturne echo
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I fixed the bug. Next release it will be fixed. Should be any day now

nocturne echo
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I am looking for people to play my game and give me feedbck, both good and bad

nocturne echo
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ADDED A NEW HEALTH SYSTEM!

nocturne echo
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I had a HUGE update that has not been seen by anyone yet.
That I need tested and feedback on. It's a health system. You start off with armor in a sense, with a glowing white aura. You can collect a monocle and gain a purple aura that increases jump velocity and speed. You lose it on a hit, and you are now one shot. All that in the new update. If you would like to test my game it would be 15 minutes roughly to beat. And I'd love a detailed analysis not only what needs fixed but what I did right. Can anyone help me?
https://mrdapperton.itch.io/super-dapper-man

itch.io

Max Payne Meets Mario!

nocturne echo
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Need testers

ashen perch
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I'll try it when back from holidays but by then you probably have others try it too.

nocturne echo
nocturne echo
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I ADDED FREAKING STRETCH AND SQUISH. LOTS OF UPGRADES TO TUTORIAL LEVEL

nocturne echo
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I added a timer for speed runs

nocturne echo
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Okay check out my game. It's free. I need advice before I put it on steam for either free or charge a dollar

nocturne echo
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DM me for a steam key

nocturne echo
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It's now on steam and I added a boss fight

nocturne echo
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My game is done

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For niw

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If you want a copy hmu. It's releasing tomorrow on steam