#Skinned Mesh GPUParticles3D
12 messages · Page 1 of 1 (latest)
Niceeee. How its the performance? Its GD extension?
it's all GPU so performances are good.
the tricks is to draw the skinned mesh vertex position with his UV, so it's nicely packed surfaces.
then transfer the vertex position to color, so pixels are actually the animated position data.
a viewport texture then store all of it, so any other object can use it.
here I'm using GPUParticles3D with a custom shader that samples this texture
it's work in progress, research and development, as I'm also getting familiar with Godot render systems
will keep working on it, to make an easy tool to work with (instead of a fragile stacks of nodes)
Nice, maybe you can go to the developers chat to talk to the experts
I know they wanted this as a Godot feature
I'm not sure which channel on this discord is related to developing. Were you thinking at a particular one?
Very niceeeeeee