#Godot doenst showcase meshes i created in blender in the scene tab. Idk what i am doing wrong.

46 messages · Page 1 of 1 (latest)

light crane
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The regions i created are each its own mesh in blender. I can see all the regions i created when dubbleclicking on the blend file within godot(second picture is showing this) but as you can see godot doenst showcast it on the scene tab only the entire map not the regions. Godot does consinder the entire map as a mesh since it identifies the type as meshinstance3d but with the region it doenst identify the type so that is probably the problem

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basically i want to know how to import file with different meshes in it(that make one mesh) in to godot in the right way because i think i am making alot of mistakes trying

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if anyone here is generous enough i could send the file so that you can try it out maybe there is just something wrong with how i made the file in blender and not the way i am importing it

tawdry oracle
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click this

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assuming this is the entire world mesh

light crane
tawdry oracle
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i cant read that

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but open it

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first button ig

light crane
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Scene 'Northafrica4.glb' was imported automatically and therefore cannot be edited.
To make adjustments you can create a derived scene.

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engelish transaltion

tawdry oracle
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yes create that

light crane
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it made this

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this button changed

tawdry oracle
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i guess godot merges all the meshes together

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have you tried manually exporting from blender?

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use .gltf /.glb

light crane
tawdry oracle
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oh did you download it from somewhere

light crane
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i made it in blender

tawdry oracle
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and did you export as .gltf?

light crane
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yes

tawdry oracle
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can you show me the blender file

light crane
tawdry oracle
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i meant showing me the .blend file open in blender

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or send it

light crane
tawdry oracle
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that is not the .blend file

light crane
tawdry oracle
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hmm let me test something

bleak tree
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Can you try doing the import again but tick this button?

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Then open the imported file again

tawdry oracle
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fine on my end

light crane
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how

tawdry oracle
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just dragged in the gltf and pressed make local

light crane
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could you sent a vidoe maybe would help me alot,

tawdry oracle
light crane
# tawdry oracle

thanks bro it works!!!!. Been trying to figure it out. All i needed to do was make it local

tawdry oracle
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any edits you do now will have to be re-done whenever you export that world map again

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as the meshes are now local to the scene