The regions i created are each its own mesh in blender. I can see all the regions i created when dubbleclicking on the blend file within godot(second picture is showing this) but as you can see godot doenst showcast it on the scene tab only the entire map not the regions. Godot does consinder the entire map as a mesh since it identifies the type as meshinstance3d but with the region it doenst identify the type so that is probably the problem
#Godot doenst showcase meshes i created in blender in the scene tab. Idk what i am doing wrong.
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basically i want to know how to import file with different meshes in it(that make one mesh) in to godot in the right way because i think i am making alot of mistakes trying
if anyone here is generous enough i could send the file so that you can try it out maybe there is just something wrong with how i made the file in blender and not the way i am importing it
it says this, Basically the scene is automatically imported blablabla. yes thats the entire map
Scene 'Northafrica4.glb' was imported automatically and therefore cannot be edited.
To make adjustments you can create a derived scene.
engelish transaltion
yes create that
i guess godot merges all the meshes together
have you tried manually exporting from blender?
use .gltf /.glb
what is that? this file is glb
oh did you download it from somewhere
i made it in blender
yes
can you show me the blender file
that is not the .blend file
hmm let me test something
Can you try doing the import again but tick this button?
Then open the imported file again
fine on my end
how
could you sent a vidoe maybe would help me alot,
thanks bro it works!!!!. Been trying to figure it out. All i needed to do was make it local