So, in an effort to have an enemy mob communicate with my main scene, I set my main scene to autoload, so it could be referenced for a signal. (See first image)
However, this has caused an error to happen on boot of my game. I use a "PathFollow2D" node to randomly spawn enemies off screen, and autoload appears to be be doing something on boot that causes this error to crash the game, even though this scene isn't the first to load, and it functioned nomally prior to autoload. (See second image)
Any idea how to fix this issue, or what exactly is causing it technically?