Hello, I would like advises from the community,
I have a problem, that I can figure out...
I'm trying to implement a health system like in Zelda games : multiples hearts, that can be full or damaged.
My GameController call the HealthGUI that instantiate a number of HeartGUI depending on the player health.
But I have an error when instantiating a preloaded scene.
This error can be skipped be removing the @onready annotation
but then I have errors because the HeartGUI methods are called before it's ready
I'm pretty sure I'm doing something out of order but can't see where...