#What do I do.
1 messages · Page 1 of 1 (latest)
You can run Godot with the command specified, and it should fix your problem. Go to the path of the exe in File Explorer, then type cmd into the address bar, then enter the command and run it.
Do you understand the basics of terminal/command prompt/powershell use?
If not that's okay, I'll explain in more detail
okay
So basically (I'm not an expert so I may be wrong) the way shells work is they run executable files with the specified arguments. So, for example, the command ping godotengine.org runs the executable ping.exe with the argument godotengine.org (The reason why you don't have to fully qualify the path like C:\Windows\System32\ping.exe godotengine.org) is because of the PATH environment variable, which basically specifies which paths the shell will look in for the specified executable). Also, the executable names are relative to the "working directory," so running C:\> (<- not part of the command, just part of the shell to show you the working directory) C:\Godot\Godot_v4.2.2-stable_win64.exe is equivalent to C:\Godot\> Godot_v4.2.2-stable_win64, which is why I asked you to start command prompt in File Explorer from the address bar, which automatically sets the shell's working directory to the directory open in file explorer.
So basically what the command is doing is running the executable Godot_v4.2.2-stable_win64 with the parameter --rendering-driver opengl3, which runs Godot using the OpenGL 3 driver, which because the default is Vulkan and your GPU doesn't support Vulkan, will make it work. I'd also make sure your graphics drivers are up to date because it's possible that newer drivers do support Vulkan.
In the rename thing?
In file explorer, not the project browser
where is that
When you have the project opened you can change the renderer in the top right corner, just choose Compatibility in there.
Or in the project settings:
In your first image isn't it some project opened?
when i click a project and it says if i should edit and run or rename and i click edit it just opens that
If you can't open the project at all then I guess you could manually change the renderer within the project.godot file in the project directory.
You can open the project directory from the project manager:
Then you can edit project.godot file with any text editor, just add in there:
[rendering]
renderer/rendering_method="gl_compatibility"
(or edit it if renderer/rendering_method entry is already in there)
You can also choose the renderer when creating new project: