I've just been doing some tutorials and I'm having an issue with collision layers. I have an "enemy" with an Area2D child node which has it's own child CollisionShape2D, I am also connected to the _on_body_entered signal on the Area2D.
The Area2D has a mask layer of 2 and the CharacterBody2D I am trying to collide with is on layer 2 but I am not seeing any collision with that body's CapsuleShape2D 😦 I am really confused and would appreciate any good docs or help in trying to resolve
If anyone else sees this, I'm still trying to figure it out 

Are you able to quickly explain what monitoring does? I think I misunderstood that in the tutorial 😓
Glad we got it! Your project and code is very well organized