#Cull occluded geometry in character model
4 messages · Page 1 of 1 (latest)
Beautiful character! Does this help? https://forum.godotengine.org/t/how-can-i-create-a-non-overlapping-transparency-shader-in-3d/408/2
👤 Reply From: enceladus Update: I found a way to get the effect I’m going for using a viewport texture. For anyone who finds this question through their search results, here’s what I did (note that I’m still using Godot 3.5, so this might work a little differently in 4.x, but the same ideas should apply): Add a viewport node as a child of t...
Thank you! But I can't seem to get this to work, and I don't think it's quite what I'm asking for. If I understand correctly, that method will just draw the model in its entirety transparently on top of the camera's rendering, which is not what I want. I won't be able to use the Fresnel transparency effect if I do that, since it will uniformly affect the model's transparency
It almost works if I set the Depth Draw to Always, but I get this weird banding effect around my character