#Cull occluded geometry in character model

4 messages · Page 1 of 1 (latest)

round zodiac
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I have a semi-transparent player model. I need to cull its occluded faces so you can't see the geometry that is hidden behind front-facing geometry. In blender this is as easy as a box tick (example provided). Does anyone know if this is possible?

last phoenix
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round zodiac
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It almost works if I set the Depth Draw to Always, but I get this weird banding effect around my character