#can uncrouch even after adding raycast

1 messages · Page 1 of 1 (latest)

vocal gorgeBOT
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lapis dome
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Hard to say, lots of stuff that could be wrong in the node setup.

You can add this to the top of your _process() or _physics_process() function
assert(not $ShapeCast3D.is_colliding())

It will pause your game as soon as the shapecast collides with something. If that never happens, no matter what you do we can start working through the possibilities from there

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Btw, on the off chance you are using a third person camera: you can enable visual collision shapes in the debug menu.
Ofc, with a first person camera that wont help us seeing the shapecast inside our head.

wicked storm
lapis dome
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This crouching code is running in _physics_process() ?