#Godot Engine Window Keeps Shifting

53 messages · Page 1 of 1 (latest)

neon harness
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Hey all, I'm having this issue where the Godot Engine window keeps, shall we say "resizing" seemingly randomly. I will be moving my cursor across the screen, and the entire window stretches downwards. I would have recorded this in OBS, but it doesn't show up when I'm screen recording or perform a screenshot. I've seen this issue across 2 of my PC's now, so it isn't an isolated issue.

It's a very annoying issue and I would appreciate any help.

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Godot Engine Window Keeps Shifting

coral cobalt
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Try this @neon harness :

"D:\Godot\Godot_v4.2.1-stable_win64.exe" --path "D:\Godot\project_name" -e --video-driver GLES3 --fixed-fps 60

Change the path to where your Godot exe is. If it's 3, I think you have to use GLES2? If it's 4, you can use GLES3. I had a flickering issue and this fixed it. It only happened with my IDE window. Same here, I couldn't capture it in any screen recording videos either.

neon harness
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You mean here?

neon harness
coral cobalt
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Yes.

neon harness
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I'm unsure how to accomplish what you're asking:
Change what path?
In cmd.exe?
Do I have to do this for every project?

neon harness
last bobcat
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what version of windows? never seen this problem before and hard to tell the exact scenerio with such a zoomed in capture

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what is the state of the window? maximized or normal?

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running in a different renderer is a nice idea. you could create a shortcut i believe. but the main objective is to test if your system is having issues with vulkan

modest osprey
neon harness
neon harness
modest osprey
neon harness
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I directly launch from the included executable in the Godot folder.

modest osprey
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Make a shortcut. Takes a half second

neon harness
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Ok, what now?

modest osprey
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So open the shortcut (right click -> properties) and where it says target, add that line

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you can leave out the --project part

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This is if you're using windows, of course

neon harness
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-e --video-driver GLES3 --fixed-fps 60?

modest osprey
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Yep

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You can probably leave off -e too, unless you want to open with a set project

neon harness
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Strange you can't pass that directly through the .exe file.

coral cobalt
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Did you try it? or do you still need a screenshot?

modest osprey
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--fixed-fps wwill make sure the editor runs at 60 fps

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I think you need --display-driver rather than video-driver, but the results should be the same

coral cobalt
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You can go higher than 60 fps, also. I just gave that for reference. I did 220, since I have 240hz monitors.

modest osprey
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Yeah, set it to your monitor refresh

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if you don't know that then 60 is a safe number

neon harness
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Ok, this does not work

--display-driver GLES3 --fixed-fps 144

Godot won't launch at all.

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This doesn't fix the issue either... Maybe it is a Vulkan issue?

-e --video-driver GLES3 --fixed-fps 60?
coral cobalt
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Godot won't launch? @neon harness

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@neon harness Run with admin in cmd prompt, navigate to the root of the drive:

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should work

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"D:\Godot\Godot_v4.2.1-stable_win64.exe" --video-driver GLES3 --fixed-fps 60

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Just set the path to your exe path.

neon harness
coral cobalt
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Rip, unsure then. I'm sorry.

neon harness
coral cobalt
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Hmmm.. I don't think so?

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For mobile and forward+ you need Vulkan

neon harness
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It's an Nvidia card. Why is it running Vulkan in the first place?

coral cobalt
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Maybe if you're making a Compatibility project?

coral cobalt
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Have you tried clicking Shift + F11 for fullscreen?

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Or you can go to Editor > Toggle Fullscreen

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I know that's not ideal, but I have two monitors so I don't mind working in fullscreen