#How would I make my character shoot this fireball
9 messages · Page 1 of 1 (latest)
I'd reccomend instancing/activating your fireball via AnimatedSprite2D's animation_finished signal
just make sure that you check the correct animation is finished in the method before you spawn the fireball
i think i understand but i would love if you could elaborate more because im really new to godot
as in scripting terms?
do you know what signals are and how to use them?
not a clue
I'd reccomend figuring out that first because I don't have a lot of time to explain it
Godot Engine documentation
In this lesson, we will look at signals. They are messages that nodes emit when something specific happens to them, like a button being pressed. Other nodes can connect to that signal and call a fu...