So I have 2 animations, idle, and attack.
I set up an AnimationTree using the root: AnimationNodeBlendTree and have a picture of it attached.
I want to play the attack animation when the attacking transition state is set to true, and I'm setting it via code as follows:
animation_tree.set("parameters/attacking/transition_request", true)```
All of this is working just fine seemingly.
The issue is, that when the attack animation plays, the arms of my character don't move from their idle position.
I have a suspicion that it has to do with maybe the fact that both idle and attack are altering the rotation of the arms (none of the other parts are being set by both animations), but I don't know, and there's gotta be a way around this I would think.
Also, if I manually change the transition in the tree, the animations work fine which is weird.
I'm only having the issue when the game is running. Any ideas?

