#CharacterBody3D keeps getting stuck on geometry
18 messages · Page 1 of 1 (latest)
It is a capsule, the problem is the level geometry it self
What are the blue lines in your picture then?
Yes, that collision shape should be a capsule, not a convex shape derived from your blender model
For dynamic things like players or objects or weapons, you should use the simple shapes.
i've spent 2 hours trying to look for a solution but i still can't fix this, can anybody help please?
I would STRONGLY suggest u do some basic godot tutorials on YouTube.
Currently u are to me coming off as "trolling", even if that is not the case.
That is not the capsule-shape. Just like the boxShape u can select a predefined capsule-shape.
??? I'm not joking around lmao, this is a default capsule shape
if you look at the second screenshot you'll notice I've switched to a box shape, and even that still doesn't work!
I know enough about the engine to start my projects but I am perplexed by its physics engine
there's a simple shape in godot called capsule shape, next to where BoxShape3D was, and yes this does give me borderline trolling vibe
i hope u are honest with me... : /
I haven't imported anything from blender to use as a collision shape for the player!