#CharacterBody3D keeps getting stuck on geometry

18 messages · Page 1 of 1 (latest)

graceful jungle
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I would make the player collisionshape a simple capsule instead of what is made from the blender model.

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trimesh colliders dont work very well for highly dynamic things.

marble sail
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It is a capsule, the problem is the level geometry it self

graceful jungle
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What are the blue lines in your picture then?

marble sail
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collision shape

graceful jungle
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Yes, that collision shape should be a capsule, not a convex shape derived from your blender model

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For dynamic things like players or objects or weapons, you should use the simple shapes.

marble sail
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the problem still persists after i've changed the collision shape to a box

marble sail
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i've spent 2 hours trying to look for a solution but i still can't fix this, can anybody help please?

novel acorn
# marble sail

I would STRONGLY suggest u do some basic godot tutorials on YouTube.

Currently u are to me coming off as "trolling", even if that is not the case.

That is not the capsule-shape. Just like the boxShape u can select a predefined capsule-shape.

marble sail
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??? I'm not joking around lmao, this is a default capsule shape

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if you look at the second screenshot you'll notice I've switched to a box shape, and even that still doesn't work!

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I know enough about the engine to start my projects but I am perplexed by its physics engine

sturdy valve
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there's a simple shape in godot called capsule shape, next to where BoxShape3D was, and yes this does give me borderline trolling vibe

novel acorn
marble sail
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I haven't imported anything from blender to use as a collision shape for the player!