#Need some guidance

22 messages · Page 1 of 1 (latest)

native slate
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Hello there! I study Visual Communication Design for my college, but recently I just started learning godot thought about making game as fulltime gamedev, since I dont have any basic to programming i just finished my first godot video tutorial, but I do realize I need much more to master godot so I can utilize it to make a game, is there any bootcamp or video tutorial so I can learn to master GODOT rather than just making specific type of game? thankyou all! godot

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tagging me is fine, I really apreciate any kind of help and advice 😁

native slate
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Ah yes did this video already 👍 got quite some insight to godot tho, u have any more advice?

jade oak
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Hello Godotneers! Building a nice-looking user interface Godot that works across screen sizes and aspect ratios can be quite a daunting task. This video will provide you with the basics that you need to build your very own user interfaces with the Godot game engine that work everywhere. With it you get a good foundation on which you can build in...

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Use 1 frame sprite to animate a swing animation by manipulating position and rotation. This works pretty well in Godot if you set your texture filtering to nearest instead of linear (to remove the blurry edges on pixel art)

My Pixel Art Starter Pack for 2D Top Down RPGs
https://chris-tutorials.itch.io/gatherers-exterior-pack

◤ Get My 2D Game A...

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this playlist is also very good it has 40 videos explaining a lot of stuff

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#1169411485684989962 is also a good place to check out ;)

hard sun
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When I started Godot I used the help in Godot (intern and extern help), any YouTube-Videos, Wikipedia, and increasingly recently the MS Copilot at Windows 10. I hope this helps.

native slate
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thanks for the advice! definietly would check that out!

hard sun
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But take your time with it, it took me 50 years. gdshades

native slate
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its a long life journey it seems 😂

hard sun
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I use Copilot, it writes the main part of my game in GDScript (Python). xd

warm sigil
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I know this kinda goes against what you were asking, but I did https://20_games_challenge.gitlab.io/ to learn how to use godot.

merry citrus
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Hi, you need some foundations to be able to advance in gamedev, in godot tutorial the cs50 course is recommended: https://pll.harvard.edu/course/cs50-introduction-computer-science. You can also can learn to program for example python and do some exercises of algorithms. You can even do that meanwhile keep on learning godot. Why python and not gdscript, well there are more courses and information on python than gdscript, and when you get the grasp of python and algorithms you will have zero problems to pivot to gdscript. Or you could start learning gdscript and algorithms theory and make exercises with gdscript. Keep in mind that making programming exercises will help you think as a programmer, that in case you don't know, the main work of a programmer is to solve problems, the easy part is to code it. And in gamedev you will need to solve problems along all the way. Ok this is the longest way, but it is not the only way. Try to do what better work for you, but be aware of every options, so in case you need you know where to look.

merry citrus
warm sigil
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Yeah, it's nice because it teaches you how to use godot by doing pretty much what you'll always be doing in godot. Which is figuring out how to do what you're trying to do.

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Also, https://gdquest.github.io/learn-gdscript/ is a good resource to use if you're looking to learn GDScript. But I know some people find it appealing to learn python since there's a lot more resources online about it. https://www.w3schools.com/python/ is what I used to learn python.

native slate
native slate
warm sigil
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But yeah, Python is overall one of the easiest programming languages to learn, so you can learn basic programming that way (That's it's own skill btw). Then you can use your knowledge of basic programming to learn GDscript, with Python looking similar to GDscript.