Does anyone know why a call to PhysicsServer3D.body_test_motion with a high margin (0.15) doesn't register a collision but the same call with a low margin (0.0001) does? I would expect it to be the opposite
In the attached picture I have a cylinder walking forward into a wall. direction_test_collides is returning as false but the same test with a smaller margin is returning true (direction_test_collides_no_margin)
