#error whenever i load up and try to press a button to switch to my level scene
47 messages · Page 1 of 1 (latest)
error seems to be in the levels. Are they referencing another scenes?
They all inherit from another level
But that level exists and is in the place the path that it says is nonexistent
try reloading the project. Otherwise show the other script and the files in resources
I reloaded the whole program twice to see
Still same error right on startup
the other script is just a parent of the level scenes but it says it’s nonexistent but I’m looking at it and loading it up from the file thst it says the scene is nonexistent lol
I was just going to scan for typos or something similar.
I’ll send ss of all this in a sec
these 3 scenes, w1_l1, inherit from world1_level_parent
the world1_level_parent file is in the right directory, in the scenes folder, and the 3 paths for the sub-levels are in the right area too
and here's the code/nodes that are throwing the errors, if i comment these out i get no errors but then the menu doesn't function lol
here's the pics of the scripts and file paths
did you create the path by dropping the file into the script?
yes
hm
for some reason when i actually try to open the files they're "corrupt"
idk why i didn't see that
hum, not good
but when i go out of my way to open just those 3 level scenes they're corrupt
they're small levels i made so it's not too much lost tbh
just gonna delete them and remake them, took me like 5 minutes lol
I was gonna say that you have a warning for cyclic references in the last warning line, but corrupted scenes are definetily the problem
okay i remade them and i can open them from the fileSystem viewer now
but i still get thrown the same error
what does cyclic references mean?
that you are referencing scenes between themselves, and when you load one the other ones is not ready yet
something like that
you need to review the architecture of your project
okay i deleted them all and just tried running without them referenced
and i still get this error for just having the root world preloaded
isn't the root world trying to load stuff as well?
