I have a VehicleBody3D and a CharacterBody3D. I would like the fork (CharacterBody3D) to act as a child of the vehicle where it always stays in front of the car right? However when you hit a wall with the fork the car should also recoil from that, instead of the fork just moving on its own. Would you just use joints to accomplish this?
#How would you go about connecting two physics bodies together?
3 messages · Page 1 of 1 (latest)
If you just want them to be statically pinned to eachother the simplest way is to not have to physics bodies, and just add more colliders to a single physics body.
Okay sure that makes sense, but I would also like to use velocity stuff instead of just moving the acutal position. It seems I can't use velocity on a collision shape