#How would you go about connecting two physics bodies together?

3 messages · Page 1 of 1 (latest)

winged breach
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I have a VehicleBody3D and a CharacterBody3D. I would like the fork (CharacterBody3D) to act as a child of the vehicle where it always stays in front of the car right? However when you hit a wall with the fork the car should also recoil from that, instead of the fork just moving on its own. Would you just use joints to accomplish this?

fast frost
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If you just want them to be statically pinned to eachother the simplest way is to not have to physics bodies, and just add more colliders to a single physics body.

winged breach