#background delay
7 messages · Page 1 of 1 (latest)
hey
try somethng like this as a script attached to a parallax layer
func _process(delta):
if sprite.region_rect.position >= Vector2(64, 64):
sprite.region_rect.position = Vector2.ZERO````
just change 64x64 by the actual sprite size @polar pawn
Wow, thank you so much!!!😊
no problem! your game reminds me of Spore's cell stage