#Test my "Game"
1 messages · Page 1 of 1 (latest)
I get "this app can't run on your pc". I don't think you included all the files needed
really?
can you try this?:
feels good except for 2 things: 1 I noticed you can start and stop sprinting while in air, I wasn't sure if that was intended or not just letting you know.
- You should look into jump buffering. There was a few times it felt like I had hit the ground but still lost my double jump.
btw. I forgot to mention but with Q you can quit and with F you can go fullscreen
A lot of platformer players will instantly notice no jump buffering
I found those on accident lol
okay, I'll try to implement it
Gl, looks great so far
should I add coyote time too?
or just jump buffering?
coyote time is good too. Idk if it's needed as much in 3d, but it doesn't hrut
hurt
I didn't notice an issue with it personally, but it wouldn't hurt to add it if you want
might just be me but i felt like i was meant to hold shift the entire time, at which point is it needed to have it be a sprint at all?
Yeah thats true, I might add maps were you need to move more precisely and slower, there you wouldn't want to sprint the hole time. But I might do always sprint
Were you able to go through the map without releasing sprint and didn't hit an obstacle?
Yeah, pretty much held forward and shift the whole time as I like the constant motion in these games
okay nice, that is what I am aiming for. Did you get stuck on the red things? like did you jump against them so you stopped moving? Or was hitting them easy enough?
I ended up avoiding them.
Hitting them was fine, but I barely needed to and something about the slash felt off. Maybe it's too slow...?
okay thanks
I added the coyote time and jump buffering. I don't really play games like this so could you tell me if it is fine now. I also made the sword animation from 0.7s to 0.5.