#How do I make pixelated textures not look blurry in 3D?

17 messages · Page 1 of 1 (latest)

hexed path
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I want it crisp, like bacon.

wheat meadow
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change the filter mode

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@hexed path

hexed path
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How?

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I tried changing Linear to Nearest.

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Nothing changed.

wheat meadow
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@hexed path check material settings?

hexed path
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The floor is a GridMap and the character is a Sprite3D.

wheat meadow
hexed path
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I successfully changed the GridMap one.

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I didn't find "Material" for the Sprite3D.

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Is there no automatic way to set everything to Nearest? Or do I actually have to set everything manually?

hexed path
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Found it.