#BRUTAL KATANA - out now on Steam

4085 messages · Page 5 of 5 (latest)

hushed blade
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awesome work!

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"access123123" my passwords be like

fleet canopy
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real

hushed blade
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Bug: the current menu item highlight doesn't cover long letters like y

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also the length between the letter and the highlight edge is bigger above (and smaller below)

sullen tulip
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Looking real good! I will be able to playtest in like a week if its needed by then

hushed blade
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will play more tomorrow, but generally the update is fire

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these sakura trees especially.. no words

fleet canopy
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thank you! I really appreciate your help with testing the game, hope you enjoy the rest of the update!

celest rain
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Wow, i feel bad for buying this game only 3.4 dollars, it clearly deserve more

hushed blade
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One "issue" (?) i noticed is that on ~high velocities the blood splash effects after slicing a head make the time window to notice the next head in the row (and determine the necessary direction to hit it) very short

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No idea how to "fix" this and i actually will be perfectly happy with marking this off as intended

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Makes keeping high momentum harder

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Which is arguably a good thing

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Also, i may have just forgotten but there didn't seem to be a tutorial explaining the new mechanics and controls for them

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also some eyeball interactions may be useful when transitioning from the default setting/theme to the sakura to the "jungle" one

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idea: make the main menu background have the same setting/theme as the last played level

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e.g. if you last played a sakura level, the background should have sakuras and stuff instead of palms

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also i guess the level designs are (understandably) mostly set in stone by now, but in the future it would be nice to see more "convoluted" and dense levels

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i'm not saying the current ones are bad (quite the inverse), but they're very open/spacious and at least at first glance don't have the same optimization "potential" that some of the "current" levels allow

fleet canopy
fleet canopy
hushed blade
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Others may have stronger opinions

fleet canopy
hushed blade
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They're awesome! Just different

fleet canopy
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that's good to hear! it would be really sad if they weren't good after all the time i spent on them lol

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also are there any minor annoyances or issues you've found with the levels? like a segment that is unreasonably hard to clear compared to the reset of the level?

hushed blade
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nope

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the high velocity thing is the only one close

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but it's debatable if it should be "fixed"

fleet canopy
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yeah I'll try some small adjustments and see if it's any better, if I don't find an easy fix then I will just ignore it

celest rain
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Still wondering @fleet canopy (sorry to bother you with that), how did you make this wallrun mechanic, especially, making it work on curved walls ?
Did you have any good source or resource to share, 'cause i'm trying to make this mechanic as well for my current project, but that really not that great, and as there is not a single tutorial for that in Godot 4 ...

fleet canopy
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I rarely use tutorials anymore so I can't really point you toward any good resources on how to implement wall running in Godot. I would just recommend that you learn some basic vector math (dot, cross, projection, etc) since most of my wall running code is just simple vector math. I've written a step-by-step explanation of how I implemented wall running in BK in this thread: https://x.com/bushsoftware/status/1853787274665750825

@DrayOdev (1/3) wall running uses Godot's CharacterBody3D node. I'm not sure how understandable this is but here's what the "algorithm" looks like:

When not wall running:
1. Cast two rays perpendicular to where the player is looking
2. If a ray hit wall when airborne: Start wall running

celest rain
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Can you put a screenshot of your 3 tweets ?
I don't have a Twitter account, and i really don't want to create one
And as the wonderful social media he's known for, i can't watch anything without having to log in

hushed blade
celest rain
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Thanks

celest rain
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But my version sucks 😅

hushed blade
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forgot to send the last part

celest rain
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Thanks

dry meteor
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Gdscript or C#?

fleet canopy
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C#

fleet canopy
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The new update has now been publicly released! (there is also a 35% discount on the game so you can get it for only £2.59)

https://store.steampowered.com/app/2741610/BRUTAL_KATANA/?beta=1

OverviewBRUTAL KATANA is an easy to learn but hard to master, short, first-person parkour action game where your goal is to kill meat statues as quickly as possible. The perfect game to play when you're bored, are waiting on something or just want to play something short, fun, and satisfying. Features Parkour: Fluid first-person parkour with w...

Price

$2.59

▶ Play video
atomic walrus
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New mechanics are very fun

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the flow state for this game is incredible

autumn thorn
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the climbing from under a wall bug is still here i see

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cuz i remember someone mentioning

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or im remembering wrong

fleet canopy
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oops, I completely forgot about that bug

hushed blade
pseudo musk
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Finally picked up the game! It's a lot of fun

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Is there a way to keep the death sound from messing with the music?

fleet canopy
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Sadly no

pseudo musk
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And now I've finished! That's a great game!

fleet canopy
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Thank you!

hushed blade
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bug?

fleet canopy
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yeah that's a bug, I will fix it in the next update (which should be out in around 2 days)

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it looks like you're grappling quite late, does it still happen if you grapple when your at the midpoint of the wall run on that wall?

hushed blade
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uh frankly

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if i grapple too early i don't get pulled enougn to reach the next wall

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so i can't quite test

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but i tried grappling as late as i could and in all cases the character did not wall run

fleet canopy
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ah okay, well I just wanted to see if it had anything to do with wall run coyote time

hushed blade
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@sullen tulip i can't find the 01 run that (i think?) you sent somewhere here

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do you still have it?

sullen tulip
sullen tulip
hushed blade
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i could probably try to study it too

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but it's fine

sullen tulip
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ok, u can hmu if u change ur mind :P

hushed blade
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@fleet canopy I've been meaning to ask this for a while now but kept forgetting: is it just me or the game is very, VERY loud? My sound can be set to 10 out of 100 yet it will sound like i'm, dunno, at solid 50 or 60. Meanwhile all others apps have "normal" sound that is barely noticeable at 1 and ear crushing at 100

fleet canopy
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hmm, weird. From what I remember it worked as expected for me, I'll check it out later today. I might have written my linear to db function incorrectly or forgotten to use it somewhere.

fleet canopy
hushed blade
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must be

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i'll maybe record later how it sounds IRL, but it's gonna be real fun figuring out what is wrong (because like i said everything else is okay)

fleet canopy
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yeah, bugs like these are definitely the most fun (jk)

fleet canopy
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yo, there's now a discord server for BRUTAL KATANA if anyone's interested! The invite link can be found here:

https://store.steampowered.com/news/app/2741610/view/497190789924782333?l=english

Hello there! I just wanted to quickly announce that there is now an official discord server for BRUTAL KATANA! So if you're interested in talking to other members of the community, sharing speed running techniques, have bugs to report, or got some suggestions to share then come and join the discord. Here's the invite link for those interested! H...