I am making a puzzle game, where all of the blocks are CharacterBody2Ds. Once a match is made the blocks blast off in the x direction only. I want to add a velocity to the matching set and the player is trying to push the blocks to the right. So the more the match the more velocity is added.
I have them setup as CharacterBody2Ds in order to allow the new blocks to move in and collides. If a new block is falling and collides with a stack that is shooting it will collide and go for the ride.
I am not sure how to apply a velocity.x to the stack that are on top of the matched blocks.
