I have a snowball scene that the player instantiates and throws . In that snowball instance the script connects a signal to the level manager. Does each snowball instance re-connect every time it's created? Does the signal connect to that specific instance or the snowball scene.
I'm trying to avoid having every instance have to individually connect signals. Also to clarify some more I have a signal in the snowball script and I connect that to the level manager in that same snowball script.
I'm trying to figure out the best way for a short lived instance to convey information to the level manager when a particular event happens.
Thank you for your time. Any help is appreciated, I have looked at the signal documentation but I couldn't find anything that clarified how this works.