#can someone explain how to create the same thing in godot?

1 messages · Page 1 of 1 (latest)

vapid forum
tulip yacht
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You can find shader language reference in the docs

vapid forum
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whar

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ok ill try

tulip yacht
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Wait no

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@vapid forum sorry, my bad, I mistook the code on the page as a shader

vapid forum
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?

tulip yacht
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It instead is basically rendering dots that it moves through the code and if they're close enough it draws a line between them

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You could still theoretically do that with a shader

vapid forum
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i also need to spawn them and make them move in random direction

tulip yacht
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But it won't be as simple as taking the code and transforming it

vapid forum
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so what should i do?

tulip yacht
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Well you could theoretically make multiple dots, have them move randomly through code, have another object check if they're close enough and if they are, instantiate a Line2D node and create a curve2D with the two positions being the two dots' positions

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Or you could try to make your own shader that would basically do that but without physical nodes

vapid forum
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oof it sounds extremely hard for me as a beginnerXD