#SLAMFIRE: 3D Movement FPS / Immersive Sim

3525 messages · Page 4 of 4 (latest)

exotic knot
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This all looks incredible, friend. Lowres textures are enjoying a renaissance in the indie scene and I am here for it.

storm kraken
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Thank you! I agree entirely, it's a joy to place myself in the same time period as some of these other awesome games

storm kraken
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Here's some of the updated item sprites I've been working on

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They're the five items listed in that market menu and I think I've peaked as a pixel artist with that wire spool

storm kraken
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Gave the UI some love

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Oh yeah and I've been busy figuring out how wto handle 3D animations better because it was so bad previously and now it is not as bad 👍

wet vapor
storm kraken
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i dont want to talk about each it each weapon had its own ik rig and pair of arms in the viewmodel scene

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only the player ever spawned these and only one existed but like man
lol unneeded, i just got off my lazy shit and figured out how to animate diff bone poses

wet vapor
storm kraken
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god it's such a pain in godot won't lie, i need a better way or i know my future weapon modders will flay me alive

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all 1 of them or w/e

wintry frost
# storm kraken

this is a really good idea i wish more games did, glad to see the cruelty squad idea catching on

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at least thats what i associate with it these days

storm kraken
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that's how slamfire began :)

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from the beginning i figured it'd be cruelty squad quale 3 hybrid like

wintry frost
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very cool

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btw, i figured out a different solution for the laser that is kind of more retro in implementation

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since we were talking about that a while back

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i have an animated UV texture thats applied to a cylinder and the cylinder takes the distance_to from the origin of the cylinder (which is a pivot right at the 'start' of the cylinder turned on its side' to the 'hit point'

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and theres a smaller cylinder inside that one

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and then a cone with the same animated shader applied, but a node that uses a different alpha image

storm kraken
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uh, which laser thing?

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a laser weapon?

wintry frost
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we were talking about laser implementations a few weeks ago

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yeah

storm kraken
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yeah

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okay

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nice

wintry frost
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its kind of an older way of doing effects that doesnt use GPUparticles like i was originally thinking about

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but it looks good, so who cares

storm kraken
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yeah

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my plan was gonna be a mesh anyway like that

wintry frost
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like so, but that central cylinder's scale is directly affected by the distance between the origin and the hit marker

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the 'wave' never changes in size as a separate mesh

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if u wanna see the video of it in action i posted it in my dev chat

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i think the speed lines upon reaching a certain velocity are a really cool idea

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damn, every time i look in here i see something cool i have to keep myself from being like 'damn i should do that'

storm kraken
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now, there's only one skeleton and it re-poses / weapons contain just model data basically now

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this got rid of some hitching when changing weapons and overall it's now a lot easier to work with

storm kraken
storm kraken
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no no wait hang on

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  • reloading
hexed yoke
storm kraken
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that's hajimari's work :O

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from a few months ago

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every now and again i throw on one of those tracks, she nailed the feeling so well

hexed yoke
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im wondering if at some point I missed a project revamp, because there isnt gunshot sound effects

hexed yoke
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it fits perfectly with the theme of the game and setting

storm kraken
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nah i was just listening to the song while recording and working last night

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do not have ingame sfx yet, though it's trivial to add, i just doin't have sounds worth adding yet

storm kraken
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realizing i may not have ever posted the full track here yet actually, i think it was just some of the rock/metal stuff

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you'll have a lotta this in addition to some classic boomer shooter metal

wintry frost
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awesome stuff

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I'm still contemplating how to get someone that can specialize in something like Alexander Brandon/Michien van der Bos style industrial

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That's awesome that you found someone who can match your vibe

storm kraken
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I do feel very lucky to have her and it's not just because she is also a partner but like actually explaining what I was hoping to get sounding like and she comes back next day with exactly. what i had in mind and so much better

wintry frost
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That's super valuable yes

storm kraken
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both her and my mapper understand the idea and theming very well

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it's What makes it so much fun to work on with both of them

wintry frost
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Sometimes I wonder if I'm giving myself brainworms by putting Brandon's music and various tracker bangers as test level placeholder music and if it'll ruin my expectations

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Well, hope I find someone as cool as yours

storm kraken
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I hope you can find a good match

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and no, don't worry, I literally had the dusk soundtrack on repeat in the early days of Slamfire development

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when I first started making the project I thought in the future maybe it'd be really something crazy if I could get him to do music one day for a game

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although since then, I genuinely do feel between the two other people I'm working with they can absolutely produce similar level quality stuff

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they won't say it themselves but I really do think that

wintry frost
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Thanks for that

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I had the exact same thought LMAO

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"maybe I should DM Alexander Brandon and pray"

storm kraken
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I mean hey you never know

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I emailed Ken Silverman about a technical question regarding build engine and he answered an hour fucking later on a Sunday night

compact raptor
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How's it goin?

storm kraken
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it sure is

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back in the UI grinder

storm kraken
storm kraken
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it's here

storm kraken
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you know i just realized today

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all those years i spent toying around with pimp my gun

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pull out that old brain

storm kraken
storm kraken
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Big punch time. I'm kinda wondering though if maybe I should go back to the drawing board on the melee weapons and combine the two somehow

storm kraken
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the cursed is coming

storm kraken
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i love it

hexed yoke
storm kraken
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Big floppa

wet vapor
hexed yoke
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💀

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It looks slightly slow for the motion blur it has though

storm kraken
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it's not motion blur

hexed yoke
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or maybe its intended to just be really floppy

wet vapor
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It is floppy

storm kraken
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it's flopping in the animation

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ehehe

wet vapor
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All hostiles will get fucked

hexed yoke
storm kraken
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it wasn't my intention but like

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it kinda has a neat effect if it isn't super strong

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like it fakes motion blur in a weird way

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squash and stretch is odd in continuous 3d

wet vapor
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If i will get my hands on possibility to change configs of the weapons

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I'd make this one absurdly powerful in first place

hexed yoke
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scaling the model weirdly and moving things about to make fake smear frames

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very cool 👍

storm kraken
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there are many cheats built in, the console will allow yet more, and the game "variables" are saved in a resource file you can just edit too

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personally i like playing retro FPS games on soul crushing difficulties but i've also had a lifetime of playing them, that isn't the eintended experience for everyone

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i'd like people to have an enjoyable time playing the game and want to play more and improve after seeing what sort of fun things people can do, and how the game teaches them to do it

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if that means having buttons for cheats in the accessibility menu then ya thats fine

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buncha buttons, "enemies ignore me", "i can shoot forever", "nobody can hurt me anymore" etc

wet vapor
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At least it was fun renaming machine gun to "big dong" and just making absurdly huge recoil that flipped the camera and launched the model to cosmos

storm kraken
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okay, with this one i go back into the AI grinding dungeon see y'all later

storm kraken
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so begins the AI

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making a very short level to test how they'll work in actual gameplay

storm kraken
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Fixed some lighting issues this morning, now to make ethe game stuff work like ammo proper and fixing some values for mass, etc

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and also, gonna take a look at some footstep sounds today and start getting some sound effects made

severe birch
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Which software are you using to make the levels prototyping ?

storm kraken
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netradiant custom

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trenchbroom is also a recommendation

severe birch
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Ok
Personnaly i use trenchbroom

storm kraken
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both are equally compatible

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trench brooms use case might be a little more aligned to Godot as its developed as a generic map editor

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One downside to NRC is that it is very Quake 3 focused

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Not that it can't handle other games

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however it's not nearly as intended for generic projects and you really have to work with the program and have a bit of an understanding of it to make it work. func_godotb eased that a little bit though

severe birch
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Does it have a Godot asset for importing maps ?

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Or you wrote it yourself ?

storm kraken
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It operates on dot map files just like trench broom

severe birch
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Alright

storm kraken
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so while I could write a custom implementation That would be something away later for the future to tailor it specifically to my game and for now I heavily use f_g

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The only thing that radiant offers over trench broom is patches, which are currently not supported outside of a specific few games like Quake 3

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I'm working on rudimentary support for gd

severe birch
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If it's less convenient to use for a level designer newbie like me, i'm probably gonna keep using Trenchbroom

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Thanks for the explanations !

storm kraken
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yeah, it's a little more powerful at the cost of a lot less clear. i use it primarily as the people i have mapping support from have an extensive history of using it, so it's a no-brainer for me to use that as much as i can

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if you're familiar with quake mapping workflows though it's not that much different, i just started from 0

severe birch
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Well, i know how to create, resize and rotate blocks
That all 😅
Yeah i really need to learn how to correctly use Trenchbroom

storm kraken
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most of the stuff is just workflow speed increase - quickly manipulating brushes effectively

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the important stuff is really knowing how to clip and skip appropriately

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how to use occlusion

severe birch
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Ok

storm kraken
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those two tings are something that are the same as the end result is what matters in godot

storm kraken
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also yeah the guns actually have ammo that works, crazy or w/e. integrated into the save game system now as well

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i'll pose the hand with a shell in it later though this is too funny

storm kraken
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Another boomer shooter essential

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ANd lmfao the trail of enemies following me flashing by 😂

storm kraken
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was discussing some things w/ a few different people and decided to scrap some of the fonts in favor of much more readable text

storm kraken
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also you can save and load properly now through binary files

wet vapor
wintry frost
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Nice font

storm kraken
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Haha it's Roboto Mono

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I've used this as a terminal font on my computer for.... a long time now lol

wintry frost
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Roboto is a really good font

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I've been using several different fonts in that vein lately

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Raleway is good too

storm kraken
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:>

exotic knot
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pet da kitty c:

storm kraken
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gave this some new particles

dapper ember
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how the FL*[ does one learn PARTICLES

hexed yoke
dapper ember
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there any

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rigidbodies to shoot

storm kraken
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I do have rigid bodies to shoot

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Though my projectiles are not rigid bodies

storm kraken
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This is how shotguns work (trust me)

exotic knot
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YESSS GUNJUMPING

storm kraken
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rocket jumping was already a thing as was kicking but i also wanted to do something with this too

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there's yet more to come too

storm kraken
wintry frost
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drugs

storm kraken
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the ol health injector

wet vapor
storm kraken
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more on save/load to prepare for enemies, projectiles, keys, etc, that are spawned in or freed over the course of the level

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small test project

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Here's the idea

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need to cleaen up the dict formatting though lol

wet vapor
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I now understand how your system works and i love it

wet vapor
# storm kraken

Btw i can kinda notice that set/get thingy i suggested you!

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Just no dangerous set_indexed/get_indexed lol

storm kraken
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oh yeah, i saw that in the docs too

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it's handy

storm kraken
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i Must Make The Usable Things....

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anyway, saving and loading largely works now with that system above ^ it was a bit of a Fun few days to implement

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but the result is you can save your game at any time and load at any time - something i didn't think i would be able to include and was planning on designing a save system around that

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but hey, now we have the good option!

dapper ember
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Add

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Le mirror

storm kraken
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it's just a simpler portal

i just don't have a char model or sprite to use ATM

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i want to make surfable props now

dapper ember
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No way

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Genuinely looking more complete by the day

wintry frost
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Aw yeah

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Makes me want to do some imsim stuff after I finish my project

exotic knot
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Same ;v;

storm kraken
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ehe thank you guys, it's super exciting

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i was expecting the steamworks process to be rougher than it rly was

exotic knot
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the roughest part seems to be the pricetag

storm kraken
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like, setting one for your game or just applying?

exotic knot
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Applying lmao

storm kraken
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all things considered $100 isn't terrible but the tax info stuff sure is Fun, and a lot of people goof it up somewhere especially w/ single member LLCs (like I have with my company)

wet vapor
storm kraken
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yeah!

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i just read it carefully and the small text that says what to do if you're an SMLLC

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most people probably struggle to figure out what exactly they are and what to select b/c of that, the options are some legalese, but it's not that weird - esp if you alreaedy do similar googling with coding

wet vapor
storm kraken
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You Are Now Captured In The Post-Reagan Meta-Prospherity Eco-Financesphere System,

wet vapor
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Honestly now i think about all that stuff in gamedev, all that paperwork. It's insane how serious everything is. At least it is not fucking with my mind too much lol

storm kraken
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hahaha yeah, the steam application was a 'shit got real' moment indeed

wet vapor
storm kraken
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like oh, i really am doing this huh

dapper ember
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Wait once you apply the steam works stuff

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I already did the taxes

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Is it hard to actually

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Apply the game lul

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awoo_think (genuinely debating if I should make fumoshooter or cf my first steam release)

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Wait how much is this game gonna be costing btw

storm kraken
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no its not hard to do once youre in i dont think

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slamfire will probably be $20 or so

dapper ember
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1 year of work

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Yeah worth it with the polish

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Get it released and farm wishlist immediately

storm kraken
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I'm waiting until I have some combat footage to put the store page actually up but it should be pretty soon

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with the new system

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I'm waiting to get back a test 3D model from a friend right now

dapper ember
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Ahh

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How cancer were the hands to implement

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Cuz damn that's a major limitation for me

storm kraken
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not at all

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i do a mix of IK and animation

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i had some Fun in 4.3 upgrade when that changed

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but its not hard

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doing it good now that is aonther q

dapper ember
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Making things work: Trivially Easy
Making things work well: Insanely difficult

storm kraken
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True

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it works for me because my visual stylization helps me hide some more weaker areas

compact raptor
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What's slamming

compact raptor
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I'm scared to go above 10 with Command Quest

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But your gameplay looks fun already, so fully polished and with content, 20 is totally worth it

dapper ember
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Biggest part is le c o m m u n i t y

storm kraken
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hahaha yeah, I feel like it's a pretty fair price for the amount of content that I want to plan out for the game when shipping plus the map making capabilities

dapper ember
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My plan is to make a game worth 15$ and make it 2$ so people feel guilty about paying a meager 2$ for a 15$ game

storm kraken
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also makin some new tracer effects

modern yarrow
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Hell yeah

storm kraken
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also, I wrote a shader for the HUD so you can change the colors if it's not readable or whatever else

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they're split into three color groups

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here is code , feel free to use

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uniform float text_gradient_start = 0.0;
uniform float text_gradient_end = 1.0;

uniform vec4 c1 : source_color;
uniform vec4 c2 : source_color;
uniform vec4 oc : source_color;

uniform float r = 0.1;
uniform float h = 0.25;

void fragment() {
    vec4 t = texture(TEXTURE, UV);
    float a = t.a;
    float y = fract(UV.y / h);
    if (distance(t.rgb, oc.rgb) < r) {
        COLOR = vec4(oc.rgb, a);
    } else {
        vec4 gc = mix(c1, c2, clamp(mix(text_gradient_start, text_gradient_end, y), 0.0, 1.0));
        COLOR = vec4(gc.rgb, gc.a * a);
    }
}```
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this is made for bitmap fonts

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r being a color tolerance for the outline color, h being 1/# rows in the bitmap font

storm kraken
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and finally, another thing for today- i added in the usable healthkits , but i need a different model for a health pickup now

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enter: the artiforg

storm kraken
storm kraken
wintry frost
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Sinister

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Dunno why it just is

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Loving that ambience

storm kraken
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random youtube video go . . . .

hoary willow
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Did you move away from your 2D weapon sprite process in favor of using the actual models?

wet vapor
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It has a neat viewport pixelization effect on top of it to make it look a bit more like the earlier version, i think

hoary willow
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What's the reasoning? Both look really good if I'm honest, curious why the change, though

wet vapor
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But i would like to know exact reason too

wet vapor
hoary willow
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We need answers! 😆

SLAMFIRE is looking great, tho

dapper ember
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Never forgor

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I think the 2d was just placeholder ngl

storm kraken
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I started out by doing 3D models and trying to pixelate them live, but when I was so new, I just couldn't figure it out.

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I tried making both - ultimately, the images stemmed from models anyways! - and ended up liking the weird effect I came to develop over a few days by tweaking fov and placement

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I tried chopping animations and doing all sortsa things and just ended up liking this look a bunch, to where I got it clean enough to look at normally and not see a ton of obvious glitches in shaders and shit

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you can do both, if i'm being honest - the way the weapons are set up the viewmodel scene would just be a sprite3D

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there still even is some sprite work in there, too - like the kick and some props and other stuff

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i felt the biggest driver though was considering the focus on movement: sprited enemies just don't play nicely with flying around

hoary willow
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I see, I really liked the old style, but the new style has a tad more modern touch to it that is equally nice. I love that the particle effects still using sprites. Very crunchy 😎

storm kraken
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:D thanks! i'm really happy with how the muzzle flash and smoke turned out

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I tried a few times before this and never got the sprite just right, but this one came out pretty good finally

hoary willow
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Ah yeah that makes a lot of sense

hoary willow
storm kraken
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and even in 3D games there's a lot of sprite particles. TF2 rocket launcher trails for example

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well maybe those aren't but you get the idea

hoary willow
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for sure

wet vapor
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Especially if you wanna get some advanced lighting effects

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Like sun flare

storm kraken
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yeah, a goal for a long time has been to mix two and 3D in an appealing way similar to how build engine was capable of mixing sprites and voxel models and still having a consistent style

hoary willow
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If I ever return to my Phasmophobia clone (lul) I think I'll be using billboard sprites a lot. It really lends itself to horror themes

hoary willow
compact raptor
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yeah it's looking successful

storm kraken
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It seems things are going well, especially the last few days or week or so

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I met a lot of fellow boomer shooter developers through a YouTuber doing an indie fps showcase last week

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and it just kind of went from there really

compact raptor
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woah did you get featured

storm kraken
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Oh no, I just watched because I am a nerd about Boomer shooters

compact raptor
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ah

hoary willow
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Ah man that's sick. Meeting like-minded people is always a blast

compact raptor
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still cool

storm kraken
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I didn't have enough content to feel like I could show off

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But the guy who hosted it, ZlimBratSki, was very happy to have people and was constantly asking for people who wanted to show stuff off

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paired with a steam sale It did really fucking well, so for the next one I am definitely going to try to have stuff to show

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another cool Weird Godot FPS

tawny horizon
storm kraken
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baked lightmap + palette lock = look there's light banding

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not that difficult

tawny horizon
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awesome

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thanks!

tawny horizon
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looks great, too, which is why i asked you 🙂

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awesome thanks a lot

storm kraken
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makin a demo level

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testing out how enemies work in different room sizes and layouts

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this room should be kinda interesting too

hexed yoke
wintry frost
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I knew you'd see the autorig thing, I got that shit immediately

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Probably the most useful plugin for blender I can think of

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At least for game dev

storm kraken
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haha yeah

storm kraken
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ya so ive been working on making Splats and also bullets better

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tthey were bullet effects but now they are actual custom node3ds that do ccd

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Splat

storm kraken
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i mean why not after all

dapper ember
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Now

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Shove this in

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But rather than rotating the sword it rotates the enemies

storm kraken
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dude it'll never not be funny i keep getting OWNED by 4.3's skeleton changes

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i figured it out but i still wanna share this one LMFAO

graceful stag
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you killed one and they all just said "we're watching you"

dapper ember
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New anti mannequin ai

storm kraken
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ancient model I updated poorly lol

hexed yoke
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reminds me of LiteGibs from gmod

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splat!

storm kraken
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[splortch

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yeah, it's been fun

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i've been refactoring a bucnha stuff, i am still alive

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have another interesting side proejct idea in the works

hexed yoke
storm kraken
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oh they are the actual projectile

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it's a node3d that does ccd

hexed yoke
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ohhhhh

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thats sick

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we gon get some slamfire bullet trickshot compilations with this

storm kraken
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i hope lol

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it's not uncommon for boomer shooters to do projectile bullets

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moving platforms ALMOST done......

hexed yoke
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i imagine one map just has to have only 1 second of ground time while you're in mid air for the rest lol

storm kraken
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:D that would be wild hahaha

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these are pretty standard in your typical boomer shooter - as far as elevators and moving platforms go - but the super short distance high velocity ones are fun. i'll have proper jump pads though

storm kraken
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Anyway i pretty much gone the moving platforms done

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they are a touch jank when you move downwards too fast but oh well

storm kraken
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splat

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working on perma blood painting

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it's handled not unlike portal 2 in theory, still learning

storm kraken
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HI AGAIN i've been busy having fun

wintry frost
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Love it

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I'm in dev hiatus for elden ring but this looks awesome as usual

storm kraken
storm kraken
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and also animations are coming soon to enemies; i've figured out a bit of a better way to at least get some humanoids in and moving around

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i want to figure out a bit more of how to do blending etc

storm kraken
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lol yeah

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didnt have blending set up yet but i watched some vids

hexed yoke
storm kraken
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got a business meeting 👀 shortly but after that its anim tree time

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aww thanks lol

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its actually the first humanoid model i ever made, i took it as a base and adapted the crap out of it and connected the limbs

hexed yoke
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I see slamfire is taking a slightly different artistic style and im all for it

storm kraken
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the 3d enemies just work better with movement tbh

storm kraken
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before (3 months ago or so)

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was a fun evening

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my blender skills have dramatically improved since then

hexed yoke
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gone from being a mannequin to a chad military officer

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who will ultimately be exploded by a bunny hopping maniac that defies gravity

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lol

storm kraken
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Yes. lmfaoo

storm kraken
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i fucking love godot

storm kraken
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i've had such a silly day of "wait, why does that math work??"

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but i'm finally back on track with enemies, manging look and desired movement directions, and also working that into the blend tree

storm kraken
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Hi.

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I like how this lets you play with the shotgun a lot more fluidly especially with how the alt fire works. You can take a second to prepare a mega shot, then reload and get ready for a biiig entrance or you can just kinda stop, top off a bit and keep going, or oh shit you got surprised in the middle of reloading.... but you left one in the tube just for this moment!

storm kraken
storm kraken
hexed yoke
storm kraken
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it's just the SMGs

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their alt attack

hexed yoke
storm kraken
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working on AI pathing

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no navmesh required :0

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i'm using it more as a last resort

exotic knot
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Woah! Is that a plugin or smth? I really like that pathwriting interface

storm kraken
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I use func_godot to make levels out of .map format

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the editor I use, NetRadiant Custom, supports showing the target -> target name lines, which this uses

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each path point just "targets" the next

exotic knot
#

I haven't heard the name NetRadiant in years omg, I knew those green lines and boxes looked familiar

storm kraken
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:D but you HAVE heard of it

storm kraken
#

some LUT testing

storm kraken
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Heyo. Today's update is a bit more limited. Yesterday I spent some time figuring out how to write a GDextension module and begin to offload some stuff into C++. With that up and running though, back to full speed ahead today.

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here is a small aesthetics experiment I did yesterday as well (image was made for unrelated promotional material background art)

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the LUT + screen palette filter dramatically improved the colored lighting

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i'm reallllly happy with this, and it seems to be pretty well recieved so far online as well :)

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maybe 1/3 of the game will be set in something like this. more, potentially, but at minimum, one of the episodes is set in the city

cerulean sable
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looks really good!

storm kraken
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goofing around with more concept art and animation/polish. i decided to add in some fun, though totally pointless animations if you're not holding a weapon

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still working on the drawing, goin to sleep here in a min (5am jumpscare)

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think i'll restart that one in the morning, just not satisfied with proportions (as always, lol, but it is getting better)

hexed yoke
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Rocket jump

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wait

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My bad, shotgun jump

rain cosmos
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wow the hand animations look really good

storm kraken
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workin on some more concept art before bed

storm kraken
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Hi.

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Y'all wanna see something hilarious?

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This works.

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Lmfao....

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I'm cutting out some code in the two classes there but it's not relevant to this hilarious trick

dapper ember
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It's more readable tbh

storm kraken
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heyo, been busy doing more c++ - realized that i was doing it totally wrong with regards to structuring stuff

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so i've been fixing that and in the meantime made another weapon model/concepted it out

hexed yoke
storm kraken
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armor paint my new friend

storm kraken
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been working on some concept art for other enemies and characters also

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it's been some time since i drew like this

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fun to get back into it :)

hexed yoke
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Sorry for the necroposting, it's been a while since I checked this server lol

storm kraken
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lol dw

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i've been busy doing c++ stuff

storm kraken
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GASP

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i'm alive

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I did some concept art and started on a player model

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turns out, it helps a lot to actually, plan stuff

wanton sleet
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woah, this looks cool!

storm kraken
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thanks :> i've been a bit quieter lately but i think the light at the end of the tunnel is near

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i've been debugging the player movement c++ port, that's about it. it had some oddities with stair stepping

hexed yoke
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I love that concept art

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looks almost like a comic book

gusty rapids
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Will you be updating to 4.3?

storm kraken
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i already use it

gusty rapids
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oh damn!

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how is it?

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i haven't upgraded yet

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just some rudimentary testing

storm kraken
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I think it's a good update I've been using the pre-released versions for a while

gusty rapids
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have you tried directx and opengl yet?

storm kraken
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negative

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i haven't messed around much with it yet

storm kraken
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Hi

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Model

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Also, multiplayer is on the menu

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I've been BUSY ok

storm kraken
wintry frost
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The eyes of an arena fps protag

storm kraken
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Truly lmfao gotta have some crazye

hexed yoke
storm kraken
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i had to redo them sadly lost the last texture somehow

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still working on it though

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pupils are not qujite there

candid stump
storm kraken
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what do you mean

candid stump
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I grabbed it, but there's so few docs & tutorials compared to Substance Painter

storm kraken
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that's true

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i just experimenting lots with every program i can get my hands on

storm kraken
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if you're interested in following more, check out the twitter or my game's discord. for the time being i'm going to be stepping back from being in godot communities

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you can find both things in my profile