Hi all. First of all thank you for making this awesome engine. The only thing I'm very confused is why Vulcan is used here?
I am creating a game for more than 5 years now. It's probably the project of my life so it's highly important for me. I was working on Unity but after their licenses tricks I decided to move to Godot 4.
I have moved almost 80% of my almost finished game already. Right now I'm outside of my home and I wanted to work on a laptop on my project. But I can't, it doesn't work because of Vulcan. Workaroud with OpenGl doesn't work too.
I have tried to use Angle with Godot but without a success. My game is 2D only.
I don't want to be rude but well... just take a look at below comparison.
Games that works on my laptop:
- Age of Empires 1,2,3 DE
- Disciples 2,3
- Heroes of the Storm
- Starcraft 2
- Broforce, Battle for Wesnoth, Blazing Beaks, Alien Swarm and many other small games
- Deep Rock Galactic
- Northgard
- Helldivers
- Armikrog
- Old Unity version of my game
Games that don't work on my laptop:
- Godot 4 engine and my game on it
Does 2D Godot 4 really need to use Vulcan?