#Making a little vampire survivors survivors/akane mashup.
23 messages · Page 1 of 1 (latest)
Just showing a little more progress on the whatever this is.
if you want to play and give harsh criticism you can use this key:
https://fwoovla.itch.io/survivaball/download/Op_BJdnpmXq0p1B0tDDSP8kNIgn5aR32aG_051sK
wasting time making and animating placeholder art.
gonna paly the game soon
just redesigned and dropped a new game loop.
send footage
looken snappy bruv, keep it up!
omg can i plz get to do a little content?! game loop DONE! high scores SAVED! new build HERE:
https://fwoovla.itch.io/survivaball/download/Op_BJdnpmXq0p1B0tDDSP8kNIgn5aR32aG_051sK
I actually like to play this one. good sign?
Did a lot today. couple new weapons and...
I bit the bullet and decided to make all the attacks on timers. Before I had a mix of auto attacks and manual attacks. I really like the feel of the manual attacks but they just didn't fit.
As a result I've cleared a major headache with this and it's super fun.
Also, does anyone know how to get windows builds past the antivirus?
if you are just distributing the game yourself that you export you have to sign the exe. did you set up code signing? that will usually bypass the untrusted warning window.
if you distribute via Steam they handle that part for you AFAIK
i thought that might be the trick. thanks!
A little work on the main menu and achievement system. I was like lets use lambdas for that. I guess i use lambdas now.
Some achievements
Some more gameplay to show off.
ballancing this $hi+ is hard.
New wave generation.
I'm glad you asked....
From studying vampire survivors wiki I copied and made an array of ever increasing minimum spawned amounts. But then I layered some noise on it so sometimes the minimum us higher than normal and sometimes it's less. I force the game to spawn as many as it takes to meet the minimum.
The positions are determined by Marker2Ds following the player, placed just off-screen.
I did a 10 min run for balancing purposes.
Made with Godot 4.2
10 min balance test
Unlockable items...check
Multiple maps...check
Multiple characters...check
Over 20 weapons and passives...check
Ballanced?...you let me know.
New build here:
https://fwoovla.itch.io/survivaball/download/Dq2iGThQruCFtyAH5emAF_Nhbg0boSY5IPzkW0lT
Right now the player has no ability to regain health. I am toying with adding a health regeneration system of some kind.
I can't decide if this is scope creep or if it will add more depth.
Updated UI style
New build here:
https://fwoovla.itch.io/survivaball/download/Dq2iGThQruCFtyAH5emAF_Nhbg0boSY5IPzkW0lT
Updated UI.
today's updates:
permanent stat increases
balancing
next will be character art?
New patch here:
https://fwoovla.itch.io/survivaball/download/Dq2iGThQruCFtyAH5emAF_Nhbg0boSY5IPzkW0lT