#Making a little vampire survivors survivors/akane mashup.

23 messages · Page 1 of 1 (latest)

rose knot
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It's a sensory overload and I love it.
I have weapons such as a lightning bolt, a dog with a shotgun, acid pool, and meteor.

rose knot
rose knot
formal narwhal
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gonna paly the game soon

rose knot
formal narwhal
umbral hatch
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looken snappy bruv, keep it up!

rose knot
rose knot
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I actually like to play this one. good sign?
Did a lot today. couple new weapons and...
I bit the bullet and decided to make all the attacks on timers. Before I had a mix of auto attacks and manual attacks. I really like the feel of the manual attacks but they just didn't fit.
As a result I've cleared a major headache with this and it's super fun.

rose knot
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Also, does anyone know how to get windows builds past the antivirus?

fierce hatch
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if you are just distributing the game yourself that you export you have to sign the exe. did you set up code signing? that will usually bypass the untrusted warning window.

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if you distribute via Steam they handle that part for you AFAIK

rose knot
rose knot
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A little work on the main menu and achievement system. I was like lets use lambdas for that. I guess i use lambdas now.

rose knot
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Some achievements

rose knot
rose knot
rose knot
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New wave generation.
I'm glad you asked....
From studying vampire survivors wiki I copied and made an array of ever increasing minimum spawned amounts. But then I layered some noise on it so sometimes the minimum us higher than normal and sometimes it's less. I force the game to spawn as many as it takes to meet the minimum.

The positions are determined by Marker2Ds following the player, placed just off-screen.

I did a 10 min run for balancing purposes.

https://www.youtube.com/watch?v=mSlvIOtcMA4

rose knot
rose knot
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Right now the player has no ability to regain health. I am toying with adding a health regeneration system of some kind.
I can't decide if this is scope creep or if it will add more depth.

rose knot
rose knot