So I have some packed scenes that I want to instantiate into the game world.
Before instantiating them though, I want to get some info from them. This is for menus and previews since these objects are being put into a grid menu of buyable objects so I'm trying to see the sprite, price, name, etc.
So my current method is this:
# Do a bunch of stuff
instance.queue_free()```
So I'm instantiating the object, looking at a bunch of info, and then using `queue_free` to get rid of that instance, never adding it to the tree.
Is this a good way of going about what I'm doing?
I'm not having any issues so far, but I'm still fairly new to Godot and want to make sure I'm not setting up my project to implode with some really stupid ideas 😅