#Flip enemy weapon
8 messages · Page 1 of 1 (latest)
Something like if target_position.x > npc_position.x: flip_v = false
Basically the enemy having auto target would probably be the easiest solution
thanks ill try it out!
Did it work?
it does, found myself in another situation though and need to do some restructuring of my scenes, have a Weapon scene that i use for my ai and my player
Im a beginner too but ill try to help with whatever you need
solved it like this