I'm pretty much having first exposure here and I have two jobs in my group's little project right now.
One was adding and changing textures of our player and enemies, and I did that after fumbling on both.
However, I'm still stumped on how to make a working score counter given that most of the tutorials I see use either GDScript (to which I have no qualms to) or use event nodes, that I know I should be doing with...
But the code of our game is C# and I see no proper event node that relates to the enemy being deleted.
Details:
Just need a barebones score counter. Just have the score's number displayed is enough.
Enemies are removed by usingGetParent().QueueFree()contained in a separate C# file handling HP.
I'm very new, please guide me through.
Images here if they can help.