Using 4.2 stable:
I'm trying to create a tilemap with a few layers; One for the ground, one for walls, and one for objects so far.
I've made the ground layer navigable for my NavigationAgent2D and that's working fine.
The issue is that when I place an object on the Objects layer (which is above the ground layer) the agent is trying to walk through the object and gets stuck because of physics.
I believe this is because there is ground below the object and so the agent sees it as a valid path.
So is there a way to block navigation without deleting the ground tiles under my objects?
If the issue isn't clear let me know and I'll try to go more into detail