I'm trying to make the dialogue choices ("Nope" and "Definitely not" in the first pic) slide up using a tween, but they're all children of an HBoxContainer (the node layout is in the second pic). Is there some way to tell godot to offset the position of the text by a certain amount? I want the text to still be a part of the hbox and not have to manually set X/Y coordinates all the time, but I also still want control over their Y position relative to their "normal" container-based position. That way I can tween the offset from something like 200 to 0 to make the text slide up from the bottom of the screen.
This could just be an "X Y" problem, so if there's some easier way to do this, that'd prob be just as good, as long as it doesn't involve expanding the parent container (I don't want the white rect outline to change at all, the first pic is only like that because of a bug).
Thanks.
