#Creating Diablo IV's Inventory UI in Godot 4

8 messages · Page 1 of 1 (latest)

robust jewel
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Check out my project where I've created Diablo IV's Inventory within Godot 4:
https://youtu.be/N_CM-Hw9iRA

In this Feature Study, we'll be taking a look at Diablo IV's Character Panel and Inventory including aspects of it's Itemization. Our goal is to better understand how the latest installation of Diablo in the franchise accomplishes it's implementation of Items, Inventories, and the way that information is presented to a player via the UI componen...

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versed flower
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That's great but what's really missing from the tutorial collections online and on youtube is a way to do a Diablo 2 style inventory in Godot 4

vagrant rover
versed flower
vagrant rover
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i didnt really look at all of the code, but wouldn't it still mostly apply? i dont know much about the breaking changes or whatever

vagrant rover
versed flower
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interesting! I'd love to see how you implemented that

vagrant rover
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i used to just set the image position to the mouse position which mimics dragging, but i currently disabled it because i have issues with the clipping and the images not rendering outside of the grid