Been programming since 2008, and I'm looking for paid work developing your Godot game or tutoring. I can do both 2D and 3D, but 3D is preferred, especially if it's an FPS project, but I'm open to anything. I work primarily in GDScript, but could do C#, and am currently interested in working in C/C++ or Nim.
If you'd like to see what I'm capable of, I have a repo of a multiplayer FPS Base project I was working on in GD4, but scrapped, as I found another project(Nodot) which did the same thing, but more flexibly, and will be porting features I have that it doesn't have over to it, which you can view here: https://github.com/8bitprodigy/WestMonster_FPS_Base
Another example of my work can be seen here, in my 6DOF(Think Descent or Overload) FPS controller: https://github.com/8bitprodigy/6DOF_Demo/tree/main
I have also created a Mech-style FPS controller, which is similar to tank controls, but with strafing and jetpacks: https://github.com/8bitprodigy/mech_demo
I have included some video footage of all 3 of these projects so you can get a feel of what they're like.
I am looking for paid work, and pay is negotiable. I work from the US and will accept payment in USD(US-only), BTC, XMR, gold, and silver.
Feel free to check out the included videos, and If you're interested, or feel I've left out any important details, feel free to comment or DM me, just let me know you're responding to this post!
Also, here's some videos of my above projects(Also viewable on their respective repos):
6 Degrees of Freedom shooter Demo. Contribute to 8bitprodigy/6DOF_Demo development by creating an account on GitHub.