I'm working on a cave exploration roguelite game called The Crevice. The idea is to emphasize exploring the caves over combat - even though it also is an option you'll probably need to resort to at times. The game has a somewhat wacky physics based locomotion and I want to put some emphasis on enemies and other things having a fun physical, meaty feel to them.
Despite all the silliness and fun the game is pretty creepy. There's something in that combination of janky physical comedy and dark atmosphere that just tickles me!
https://vxtwitter.com/antti_tiihonen/status/1722168803524595785
All the games that I've worked on that take place in creepy underground caverns, Legend of Grimrock and Noita, have been huge successes. I'm eager to find out if the formula still works with The Crevice! It's a r…
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