#Sunshine Clouds - Free Volumetric Ray-Marched Clouds Plugin.
1 messages · Page 1 of 1 (latest)
you can find it over on github, with instructions here: https://github.com/Bonkahe/SunshineClouds
Beautiful!
You can now find it over on the asset library here:
https://godotengine.org/asset-library/asset/2372
Updates:
New shadow system which can be worked into the light function of any spatial shader.
Better performance. (High settings on a 3070, 300-500fps in terrain scene with 20km view range)
Stability: No errors remaining that I know of as far as the shader is concerned.
Current known issues:
Sometimes the global shader variables do not get added properly, usually a restart resolves this, but still annoying, looking for a way to resolve this.
Sunshine Clouds - Free Volumetric Ray-Marched Clouds Plugin.
Dude, so cool!
I'm working on a flight simulator. This is exactly what I needed