#Specify default parent for child node in an instantiated scene?
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If you have the Contents node selected when you instantiate a scene, then the new scene should be parented to the Contents node
I do not think you can do what you want. As far as I can tell Godot allows only one parent per node. To make a child node visible in the tree of the parent node would break that.
You may be able to find a solution by using @exports on the scene with the childnodes to make what you need available to the inspector in the parent. Sorry if it was hard to understand.
It's a proposed feature and there's a PR for it. 2 weeks of freshness I'd say. Well, it is what it is.