#godot freezing and long load times
14 messages · Page 1 of 1 (latest)
Yeah, I stumbled upon same issue :C
It could be a hardware problem, I had the same thing on an old computer and changed to Compatibility rendering
Solved almost all problems
I also got problems with long engine launching times, not only with starting a scene and I am not sure if changing rendering has anything to do with that 🤔
What is long. And rendering should only really affect the game start time sadly.
it takes like 15-20 secs but it used to take like 3-4 🤔
I have kinda tin-foiled theory as all those lags started after installing Rainbow Six Siege and its anticheat, BattleEye 🤔
I have the same problem, but I am using the Compatibility mode.
Has anyone figured it out?
So as it turns out, I closed my game, deleted the .godot folder, and opened it back up. It takes a while for it to reimport everything, but once it was finished, the loading time is like nonexistant for me