so i want to decrease enemy health if it got hit by player bullet but when i check the debugger didn't print anything when it entered the enemy
extends CharacterBody2D
class_name Enemy
@export var max_health : int = 5
@export var health : int
func _ready():
health = max_health
func _process(delta):
if health <= 0:
get_parent().queue_free()
func _on_area_2d_body_entered(body):
print(body)