Hey, im new to godot and making my first project thats not just a copy of a video tutorial. Im trying to make it so that when the player shoots a grappling arrow, it constantly updates adding points to a line2D node between the player and the arrow.
The arrow is instantiated in a normal function, and I dont know how to access the temp arrow variable in a delta function to have it constantly update. I also tried to update the line2D in the arrow scene itself, but I wasnt sure how to access the players location from the arrow scene.
any help would be greatly appreciated, i have been struggling with this for a long time.