#Collisions not working

1 messages · Page 1 of 1 (latest)

remote dagger
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I'm making a pinball game and the collision for a model I made aren't working I've check if they are on the same layer and I made sure they have collisions

wraith cove
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how are you moving the object?

remote dagger
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Just a rigidbody

wraith cove
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how, not what

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are you using physics force or just setting the position?

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is it just the default gravity?

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(I ask because I see very often people moving physics objects by setting the position and expecting collisions)

remote dagger
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I’m just using default gravity without using physic force

wraith cove
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got it

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does the table have a collider as well? And what node type is it?

remote dagger
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I added -col to the blender file and I’ve check I it still has them when I import it

wraith cove
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you need to add a collider in Godot, don't you?

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let me see your table tree

remote dagger
wraith cove
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got it. You said collision mask and layer is all check, right?

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did you check if those collision shapes are the right size as well?

remote dagger
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Think so

wraith cove
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good

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they are not flagged as disabled by any chance?

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the CollisionShapes

remote dagger
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I go check

wraith cove
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if you can't find anything you can zip the project and send to me and I can help you trying to find the issue

remote dagger
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I can't find anything

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sorry just relized that it was the ball that was on wrong collision

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oh thats weird it just stopped working

remote dagger
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oo I fixed it