#Collisions not working
1 messages · Page 1 of 1 (latest)
how are you moving the object?
Just a rigidbody
how, not what
are you using physics force or just setting the position?
is it just the default gravity?
(I ask because I see very often people moving physics objects by setting the position and expecting collisions)
I’m just using default gravity without using physic force
I added -col to the blender file and I’ve check I it still has them when I import it
got it. You said collision mask and layer is all check, right?
did you check if those collision shapes are the right size as well?
Think so
I go check
if you can't find anything you can zip the project and send to me and I can help you trying to find the issue
here it is
I can't find anything
sorry just relized that it was the ball that was on wrong collision
oh thats weird it just stopped working
some of it still has collision
oo I fixed it