#GLB Models not displaying properly

24 messages · Page 1 of 1 (latest)

shrewd wyvern
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this is an issue i've only recently started running into on my laptop, right is how it looks in engine and left is how the model is generally supposed to look like. i know the model itself is fine because

  • it looks fine when exporting it and reimporting it into blender
  • reimporting it into godot gives different results each time
    it's also not an issue with the model itself because i tested it with a sphere and ran into the same issues. the project itself has also had some buginess with the default meshes but it's usually never as bad as this and testing this with a different project brings up the same problem despite the fact the models in that project work and were made during a time i didnt run into this issue. id anyone knows a fix id seriously appreciate it
main creek
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Does the model has a rig or is it just a mesh?

runic depot
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are you able to run vulkan?

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compatibility mode has some issues with older opengl

near plaza
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Hello, random suggestion, because I had .glf issues with color (although this looks very diferent)

Make sure you have blender updated to it's latest versions. Sometimes these issues are on blender's (export) side and they take no time to be fixed.

shrewd wyvern
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even then im on the latest ver

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as in i downloaded it like two days ago

shrewd wyvern
shrewd wyvern
main creek
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@shrewd wyvern Try exporting the model without a rig. From the picture it feels like it may be related to rig scale messing up during export/import or priorly messed up during in import etc..
You can pinpoint rig problems by exporting it without a rig.

shrewd wyvern
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i isolated the head and deleted the rig, exported it then imported into godot, same problem

main creek
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If the it is just happening in the laptop also it happens just with mesh, i have no idea..

shrewd wyvern
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bmp

astral vale
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Are you using Gltf?
Have you tried, "Apply Modifiers" in the export settings in blender?

shrewd wyvern
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once again it's not a blender issue

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its a godot issue

shrewd wyvern
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update: a test model i'm using has the same issues yet works perfectly fine in the mesh preview

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i do not recall the original model i had being able to do this

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scratch that, it does

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this is WITH the rig too

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this removes any doubt i had that this is a rig or export issue. it works fine in blender and out, so i don't know why it refuses to work in my game window