this is an issue i've only recently started running into on my laptop, right is how it looks in engine and left is how the model is generally supposed to look like. i know the model itself is fine because
- it looks fine when exporting it and reimporting it into blender
- reimporting it into godot gives different results each time
it's also not an issue with the model itself because i tested it with a sphere and ran into the same issues. the project itself has also had some buginess with the default meshes but it's usually never as bad as this and testing this with a different project brings up the same problem despite the fact the models in that project work and were made during a time i didnt run into this issue. id anyone knows a fix id seriously appreciate it