I have tileset with 8*8 tiles. I want my in-game view (not menus). I want the game to render at 380*180 (16:9) and upscale to match viewport size (which will likely be higher than 320*180). But I don't want menus to have this resolution. Given this resolution, it should be possible to see 40*22.5 tiles on screen. My problems are
- How do I make render resolution different for HUDs and Game?
- How do I have to adjust camera to render that way so 40*22.5 tiles fit a screen?
And also, if my viewport size is the same as the game size (320*180). How can I make the viewport biggen on start to debugg better? I don't want full screen because I use always on top with a size of around 928*512 to have a game view big enough to view but not big enough to cover all the editor
Edited: I tried using 2 viewports, the root one (that it's by default there, I didn't add anything) and a subviewport container with a subviewport node inside the HUD). I did this trying to get the demo project for viewport to work but it doesn't :(
I just want to render my game at a low resolution and the HUD at native