#Just some general questions

3 messages · Page 1 of 1 (latest)

hallow lily
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I can only offer advice on 1. I think compiling it into sprite sheets if worth it. it will make it much easier to use because you aren't switching between sprite sheets. you can make it all 1 tilemap. that's really just up to what you're doing with it, but if it's mostly visuals and basic physics, you're good with usings the tilemap's layers to make it all into 1

woven mirage
# hallow lily I can only offer advice on 1. I think compiling it into sprite sheets if worth i...

I have been using the same 4 layers on each tile map. Ground, collision, deco, items. The issue was that I do not have a single sprite sheet currently. Each tile map has about 40 assets(pngs) inside of it. Before I made different tile maps I had about 150+ individual pngs inside one tile map and it was driving me nuts trying to scroll through them building my first zone. I switched to 4 different tile maps, 1 per zone, after that. The forever scrolling looking for specific pngs was killing me. I guess I was hoping I could be lazy and just use different tile maps for each zone to keep things organized

hallow lily
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it will be so much easier to compile that many .pngs. that would be like a 15 by 15 sheet to fit all those. and if you need to edit it, you only have to look for 1 file