I can only offer advice on 1. I think compiling it into sprite sheets if worth it. it will make it much easier to use because you aren't switching between sprite sheets. you can make it all 1 tilemap. that's really just up to what you're doing with it, but if it's mostly visuals and basic physics, you're good with usings the tilemap's layers to make it all into 1
#Just some general questions
3 messages · Page 1 of 1 (latest)
I have been using the same 4 layers on each tile map. Ground, collision, deco, items. The issue was that I do not have a single sprite sheet currently. Each tile map has about 40 assets(pngs) inside of it. Before I made different tile maps I had about 150+ individual pngs inside one tile map and it was driving me nuts trying to scroll through them building my first zone. I switched to 4 different tile maps, 1 per zone, after that. The forever scrolling looking for specific pngs was killing me. I guess I was hoping I could be lazy and just use different tile maps for each zone to keep things organized
it will be so much easier to compile that many .pngs. that would be like a 15 by 15 sheet to fit all those. and if you need to edit it, you only have to look for 1 file