#4 direction animation, StateMachine with BlendSpace2D. Flicking, and Blend not working

18 messages · Page 1 of 1 (latest)

green siren
waxen tusk
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BlendSpace2D? What even is that?

waxen tusk
# green siren

did you hook up all states for every up,down,left,right?

#

doesnt look like that

green siren
waxen tusk
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can i see the config of that

green siren
green siren
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there's a different animation for each point of the axis

waxen tusk
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Yeahhh im confused too as i never worked with animations before

waxen crag
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do you get any warnings from this?
animation_tree.set("parameters/Idle/blend_position", input_vector)

waxen crag
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it looks fine though..
I guess you already checked if the value changed, right?print(animation_tree.get("parameters/Idle/blend_position"))

maybe you could get an idea by checking the state while running the game via the remote view?

green siren
waxen crag
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I really didnt work with blend states a lot.. but is the Red Walk state an end state? Maybe try to use a normal state here?

green siren
green siren
waxen crag
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Weird. I tested this locally and it did work. You copied the path from the Inspector, right?