#A Small Planet Hopping Game

43 messages · Page 1 of 1 (latest)

quick island
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Just a small project I've been working on and thought I'd document my progress here. Also give me a good place to get a bit of feedback!

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To improve text clarity I've changed the pixel size from 4x4 to 3x3

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The main hub for the game is your ship and because it's somewhere you'll be a lot I'm making sure it feels like a real ship and not just hub, here's a portion of the maintenance area:

quick island
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Here's the holo-table being used to travel between planets:

sudden plaza
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the graphics remind me of the old old buzz light year game

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so much nostalgia

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looks amazing man

quick island
# sudden plaza looks amazing man

Thanks! I'm not great at creating assets so it's good to hear it looks okay.
I'll also be creating a small video tour around the ship and putting it here soon, there are still a ton of assets left to make but I need to catch up on what I've already done.

sudden plaza
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nah I love the style it's great

quick island
fair pollen
quick island
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The main thing I'm looking to do on each planet is just have a town of people, and you can help them out with things, but you're also given mission(s) to complete by higher-ups.

fair pollen
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Oh I see, so sort of an open ended rpg style game?

quick island
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In a way yes!

fair pollen
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Very cool!

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I always love space stuff

quick island
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It's almost like each planet is it's own mini story, separated by going back to your ship, traveling, doing maintenance and preparing for the next planet.

fair pollen
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Sounds kinda cozy to be honest

quick island
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Yea the in-between is supposed to be very light, even thinking of adding a mini games console to play or tv to watch on the ship just to further push the cozy vibe

fair pollen
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Having to sit in the cockpit and rotate the ship to face the planet you want to travel to would be super Immersive

quick island
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I mean currently the ship is supposed to be solely auto-pilot, but you can select which planet to go to on the holo-table then the ship will start turning towards the planet, and once aligned will start accelerating.

fair pollen
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Ohhh that's just as good honestly

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The feeling of it turning is what was on my mind

quick island
fair pollen
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Oh I see it now

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Very neat!

quick island
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Yea everything is hopefully to be improved soon I need to work on the sun rotation properly as well some other things, also lots of assets I need to make, but these bits I should be able to do in the next week.

fair pollen
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If there's one thing I underestimated when getting into game dev, it was the sheer amount of time it takes haha

quick island
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one last thing to catch up on what I've done so far is the exterior

kindred depot
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love this

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very cool

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excited to see where it goes

quick island
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I have worked on it today but was at a big event away from home so couldn't post any updates.

quick island
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Over the last two days I've worked on two new models, A bed and the warp station:

quick island
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Also got what I believe to be the next to final layout of the Engine Bay

kindred depot
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Looks a bit like the NX-01 engine room with all the catwalks

quick island
quick island
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The game might be low definition but that doesn't mean I'm not going to try to make it as performant as possible, one simple thing I've done is to track what room the player is in and then hide and stop processing rooms not visible, to keep it simple, it's the rooms and their visible neighbours are defined in a dictionary:

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This is alright for an unchanging and small amount of rooms like I have but for anything more you'd need a different approach

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I've also been working on being able to see the solar system from your ship and having correct lighting for you and planets

quick island
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Not done too much that can be shown other than changes to the Passage and Supply Rooms

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The Side passages have now got a little more space at the end and a window to look out of, and the Supply rooms have been expanded