#A Small Planet Hopping Game
43 messages · Page 1 of 1 (latest)
To improve text clarity I've changed the pixel size from 4x4 to 3x3
The main hub for the game is your ship and because it's somewhere you'll be a lot I'm making sure it feels like a real ship and not just hub, here's a portion of the maintenance area:
Here's the holo-table being used to travel between planets:
the graphics remind me of the old old buzz light year game
so much nostalgia
looks amazing man
Thanks! I'm not great at creating assets so it's good to hear it looks okay.
I'll also be creating a small video tour around the ship and putting it here soon, there are still a ton of assets left to make but I need to catch up on what I've already done.
nah I love the style it's great
I haven't recorded videos in years, going to try get into the habit of just making updates when anything cool is added or changed! And here's the Tour video:
https://youtu.be/_9rH_0lXTjs?si=LwmdUDEEZB4JHT9e
A tour of the ship for my newest game project in very early development.
Maybe checkout some of my previous games here:
dorcat.itch.io
Very cool! What kinds of things are you going to be able to do on the planets?
The main thing I'm looking to do on each planet is just have a town of people, and you can help them out with things, but you're also given mission(s) to complete by higher-ups.
Oh I see, so sort of an open ended rpg style game?
In a way yes!
It's almost like each planet is it's own mini story, separated by going back to your ship, traveling, doing maintenance and preparing for the next planet.
Sounds kinda cozy to be honest
Yea the in-between is supposed to be very light, even thinking of adding a mini games console to play or tv to watch on the ship just to further push the cozy vibe
Having to sit in the cockpit and rotate the ship to face the planet you want to travel to would be super Immersive
I mean currently the ship is supposed to be solely auto-pilot, but you can select which planet to go to on the holo-table then the ship will start turning towards the planet, and once aligned will start accelerating.
Yea this video shows it but the feedback on interacting with the holo-table doesn't really exist atm
Yea everything is hopefully to be improved soon I need to work on the sun rotation properly as well some other things, also lots of assets I need to make, but these bits I should be able to do in the next week.
If there's one thing I underestimated when getting into game dev, it was the sheer amount of time it takes haha
I take the time I think I could do it in and triple it lol
one last thing to catch up on what I've done so far is the exterior
I have worked on it today but was at a big event away from home so couldn't post any updates.
Over the last two days I've worked on two new models, A bed and the warp station:
Also got what I believe to be the next to final layout of the Engine Bay
Looks a bit like the NX-01 engine room with all the catwalks
I see what you mean! currently it does look a bit empty, but it'll look a lot more cramped once all the machinery is in there
The game might be low definition but that doesn't mean I'm not going to try to make it as performant as possible, one simple thing I've done is to track what room the player is in and then hide and stop processing rooms not visible, to keep it simple, it's the rooms and their visible neighbours are defined in a dictionary:
This is alright for an unchanging and small amount of rooms like I have but for anything more you'd need a different approach
I've also been working on being able to see the solar system from your ship and having correct lighting for you and planets