Hello!
I'm writing a GDScript script to generate a TileSet and a TileMap using said tile set, I've gotten to the point that most of it is working properly. My only obstacle now is, looking through the Godot docs, I can't find a way to set alternative tiles that are flipped vertically and/or horizontally.
So I see there is the method TileSetAtlasSource.create_alternative_tile(atlas_coords, uid), but I can find no way to modify/flip these alternative tiles.
link to docs where I found the create_alternative_tile: https://docs.godotengine.org/en/stable/classes/class_tilesetatlassource.html#class-tilesetatlassource-method-create-alternative-tile
Any help appreciated!
Inherits: TileSetSource< Resource< RefCounted< Object Exposes a 2D atlas texture as a set of tiles for a TileSet resource. Description: An atlas is a grid of tiles laid out on a texture. Each tile ...
THANK YOU I needed exactly this.